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Designing Kinect2Scratch Games to Help Therapists Train Young Adults with Cerebral Palsy in Special Education School Settings

Yao-Jen Chang, Ya-Shu Kang, Yao-Sheng Chang, Hung-Huan Liu, Cheng-Chieh Wang and Chia Chun Kao

The 17th International ACM SIGACCESS Conference on Computers and Accessibility - Posters and Demos (ASSETS 2015)
Lisbon, Portugal, October 26-28, 2015


Summary

Children with cerebral palsy (CP) must undergo long-term physical rehabilitation to enhance neural development. Currently, commercial rehabilitation products cannot be customized and are expensive; consequently, public special-education schools generally cannot afford purchasing these products. This study employs the Microsoft Kinect technology and image recognition technology to create a rehabilitation system applicable for people with CP. By leveraging the Scratch language and Kinect2Scratch tool, we gamified the movement training of young adults with CP in special education school settings. Preliminary results of 5 healthy college students testing the exercise games are presented.


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