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ASSETS 2015: Accepted Submissions

A direct TeX-to-Braille transcribing method
  Andreas Papasalouros and Antonis Tsolomitis
A Game to Target the Spelling of German Children with Dyslexia
  Maria Rauschenberger, Silke Fücksel, Luz Rello, Clara Bayarri, Adzuki Gòrriz
A haptic device to support the use of a glucose monitor by individuals who are blind or visually impaired
  Matthew Standard, Jacob Park and Dianne Pawluk
A Model-Based tool to develop an Accessible Media Player
  María González-García, Lourdes Moreno and Paloma Martínez
A pilot study about the Smartwatch as Assistive Device for Deaf People
  Matthias Mielke and Rainer Brück
A Voting System for AAC Symbol Acceptance
  E.A. Draffan, Mike Wald, Nawar Halabi, Amatullah Kadous, Amal Idris, David Banes, Nadine Zeinoun and Dana Lawand
Accessible Mobile Biometrics for Elderly
  Ramón Blanco-Gonzalo, Raul Sanchez-Reillo, Loïc Martinez-Normand, Belen Fernandez-Saavedra and Judith Liu-Jimenez
Accessible services for people with functional diversity based on MOOCs
  Francisco Iniesto and Covadonga Rodrigo
Adaptive assistance to support and promote performance-impaired people in manual assembly processes.
  Manuel Koelz, Darrell Jordon, Peter Kurtz and Thomas Hörz
An Empirical Study for Examining the Performance of Visually Impaired People in Recognizing Shapes through a Vibro-tactile Feedback
  Waseem Safi, Fabrice Maurel, Jean-Marc Routoure, Pierre Beust, Gaël Dias
An Enhanced Electrolarynx with Automatic Fundamental Frequency Control based on Statistical Prediction
  Kou Tanaka, Tomoki Toda, Graham Neubig, Sakriani Sakti and Satoshi Nakamura
An Investigation into Appropriation of Portable Smart Devices by Users with Aphasia
  Gennaro Imperatore and Mark Dunlop
APLUS: a 3D Corpus of French Sign Language
  Annelies Braffort, Mohamed Benchiheub and Bastien Berret
Appliance Displays: Accessibility Challenges and Proposed Solutions
  Giovanni Fusco, Ender Tekin, Nicholas Giudice and James Coughlan
ARCoach 2.0: Optimizing a Vocational Prompting System Based on Augmented Reality for People with Cognitive Impairments
  Yao-Jen Chang, Ya-Shu Kang, Yao-Sheng Chang and Hung-Huan Liu
ARMStroke: A Mobile App for Everyday Stroke Rehabilitation
  Jin Guo, Ted Smith, David Messing, Ziying Tang, Sonia Lawson and Jinjuan Feng
ASL CLeaR: STEM Education Tools for Deaf Students
  Jeanne Reis, Erin Solovey, Jon Henner, Kathleen Johnson and Robert Hoffmeister
Balance Assessment in Fall-Prevention Oriented Exergames
  Miguel Brito, João Jacob, Rui Nóbrega and António Santos
BendableSound: a fabric-based interactive surface to promote free play in children with autism
  Deysi Ortega, Franceli L. Cibrian and Monica Tentori
Calendars for Individuals with Cognitive Disabilities: A Comparison of Table View and List View
  Frode Eika Sandnes and Maud Veronica Lundh
Can We Make Dynamic, Accessible and Fun One-Switch Video Games?
  Sebastián Aced López, Fulvio Corno and Luigi De Russis
ChatWoz: chatting through a Wizard of Oz
  Pedro Fialho and Luisa Coheur
Correction of the Fundamental Voice Frequency Using Tactile and Visual Feedback
  Rodrigo Alves, Carlos Lima and Raimundo Freire
Depicting the Keypad Mouse Interface: Exploring Pointing Behaviors of Three Input Devices
  J. Eduardo Pérez, Xabier Valencia, Myriam Arrue and Julio Abascal
Design and Evaluation of a Simplified Online Banking Interface for People with Cognitive Disabilities
  Mario Erazo and Gottfried Zimmermann
Designing Kinect2Scratch Games to Help Therapists Train Young Adults with Cerebral Palsy in Special Education School Settings
  Yao-Jen Chang, Ya-Shu Kang, Yao-Sheng Chang, Hung-Huan Liu, Cheng-Chieh Wang and Chia Chun Kao
Developing SAGAT Probes to Evaluate Blind Individuals’ Situation Awareness when Traveling Indoor Environments
  Abdulrhman Alkhanifer and Stephanie Ludi
Development of BCI based softwares to assist people with mobility limitations in the school inclusion process
  Regina Heidrich, Marsal A. Branco, João Batista Mossmann, Anderson Schuh and Emely Jensen
DroneNavigator: Using Drones for Navigating Visually Impaired Persons
  Mauro Avila, Markus Funk and Niels Henze
Dytective: Toward a Game to Detect Dyslexia
  Luz Rello, Abdullah Ali and Jeffrey Bigham
EnTable: Rewriting Web Data Sets as Accessible Tables
  Steven Gardiner, Anthony Tomasic and John Zimmerman
Exploring Interface Design for Independent Navigation by People with Visual Impairments
  Erin Brady, Daisuke Sato, Chengxiong Ruan, Hironobu Takagi and Chieko Asakawa
Exploring Synergies Between Gaze and Speech Interaction: A First Prototype
  Diogo Vieira, João Dinis Freitas, Cengiz Acartürk, António Teixeira, Luís Sousa, Samuel Silva, Sara Candeias and Miguel Sales Dias
Exploring the Potential of Wearables to Support Employment for People with Mild Cognitive Impairment
  Victor Dibia, Shari Trewin, Maryam Ashoori and Thomas Erickson
Exploring the Use of Massive Open Online Courses for Teaching Students with Intellectual Disability
  Rodrigo Laiola Guimarães and Andrea Britto Mattos
Eyes-free exploration of shapes with Invisible Puzzle
  Andrea Gerino, Lorenzo Picinali, Cristian Bernareggi and Sergio Mascetti
Feel the Web: Towards the Design of Haptic Screen Interfaces for Accessible Web Browsing
  Andrii Soviak, Vikas Ashok, Yevgen Borodin, Yury Puzis and I.V. Ramakrishnan
GraCALC: An Accessible Graphing Calculator
  Cagatay Goncu and Kim Marriott
Issues influencing the Uptake of Smartphone Reminder apps for People with Acquired Brain Injury
  Matthew Jamieson, Marilyn McGee-Lennon, Breda Cullen, Stephen Brewster and Jonathan Evans
Japanese Sentence Handwriting Learning System for Special Needs Education
  Iwao Kobayashi, Nami Nemoto, Kiwamu Sato, Kaito Watanabe, Hiroshi Nunokawa and Naohito Ogasawara
Mobile Integrated Assistance to Empower People Coping with Parkinson’s Disease
  Carla Pereira, Patrícia Macedo and Rui Neves Madeira
Mobile Phone Access to a Sign Language Dictionary
  Michael Jones, Harley Hamilton and James Petmecky
Model-Based Automated Accessibility Testing
  Giorgio Brajnik, Chiara Pighin and Sara Fabbro
MoviTouch: Mobile Movement Capability Configurations
  Jan David Smeddinck, Jorge Hey, Nina Runge, Marc Herrlich, Christine Jacobsen, Jan Wolters and Rainer Malaka
Multimodal Application for the Perception of Spaces (MAPS)
  Richard Adams, Dianne Pawluk, Margaret Fields and Ryan Clingman
Nonvisual Access to an Interactive Electric Field Simulation: Work in Progress
  Clayton Lewis and Derek Riemer
Opportunity: Inclusive Design for Interactive Simulations
  Emily B. Moore and Clayton Lewis
People with Parkinson’s Disease Using Computers
  Maria Hartikainen and Saila Ovaska
Predictive Link Following for Accessible Web Browsing
  Jiri Roznovjak and John Magee
Project Eye-Helper: An Assistive Technology for Blind Grocery Shoppers
  Emily Wang
READ: a (research) platform for evaluating non-visual access methods to digital documents
  Laurent Sorin, Julie Lemarié and Mustapha Mojahid
Road Sensing: Personal Sensing and Machine Learning for Development of Large Scale Accessibility Map
  Yusuke Iwasawa, Koya Nagamine, Yutaka Matsuo and Ikuko E. Yairi
SECPT Framework -a travelling experience based framework and for visually impaired people
  Jing Guan
Spoken language, conversational assistive systems for people with cognitive impairments? – Yes, if.
  Ramin Yaghoubzadeh and Stefan Kopp
Supporting Everyday Activities for Persons with Visual Impairments Through Computer Vision-Augmented Touch
  Leah Findlater, Lee Stears, Ruofei Du, Uran Oh, David Lee, Rama Chellappa and Jon Froehlich
TactileMaps.net: A Web Interface for Generating Customized 3D-Printable Tactile Maps
  Brandon Taylor, Anind Dey, Dan Siewiorek and Asim Smailagic
Teaching Accessibility, Learning Empathy
  Cynthia Putnam, Maria Dahman, Emma Rose, Jinghui Cheng and Glenn Bradford
The Development of a Framework for Understanding the UX of Subtitles
  Michael Crabb, Rhianne Jones and Mike Armstrong
The Impact of Stuttering; How Can a Mobile App Help?
  Iva Maria Demarin, Ljubica Leko, Maja Škrobo, Helena Germano, Patrícia Macedo and Rui Neves Madeira
The Implementation of a Vocabulary and Grammar for an Open-Source Speech-Recognition Programming Platform
  Jean Karlo Rodriguez-Cartagena, Andrea Claudio-Palacios, Natalia Pacheck-Tallaj, Valerie González-Santiago and Patricia Ordóñez-Franco
TinyBlackBox: Recovering the Lost Interactions of Mobile In-the-Wild Studies
  Kyle Montague, André Rodrigues, Hugo Nicolau and Tiago Guerreiro
Usability for Accessibility – A Consolidation of Requirements for Mobile Applications
  Clauirton Siebra, Tatiana Gouveia, Anderson Filho, Walter Correia, Marcelo Penha, Marcelo Anjos, Fabiana Florentin, Fabio Silva and Andre Santos
Using Dynamic Audio Feedback to Support Peripersonal Reaching in Visually Impaired People
  Graham Wilson and Stephen Brewster
Using OnScreenDualScribe to Support Text Entry and Targeting among Individuals with Physical Disabilities
  Sidas Saulynas, Lula Albar, Ravi Kuber and Torsten Felzer
Video Analysis for Includification Requirements
  Alexander Hofmann and Helmut Hlavacs
VITHEA-Kids: a platform for improving language skills of children with Autism Spectrum Disorder
  Vânia Mendonça, Luísa Coheur and Alberto Sardinha
Web Search Credibility Assessment for Individuals who are Blind
  Ali Abdolrahmani and Ravi Kuber


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